I haven't had a meaningful upgrade in 2 weeks (currently at 204) and that kinda sucks from an engagement standpoint, especially when you want to be as prepared as possible to starting mythic raiding again. If you complete at least a +10, you also have a chance at the same heroic raid ilvl loot, with the added benifit of being able to choose what you want which can help avoid duplicate or non-upgrades. You would still need M+ even beyond 210 ilvl to get your chance at the weekly vault loot. Raiders only have 1 chance per week at heroic loot, which is random, you could get duplicates or non-upgrades. With the ilvl capped at 210 for the final chest, it's not like giving 3 pieces of loot instead of 2 for a timed key would impact heroic or mythic raiding that hard, you would still need them to be able to continue gearing at a decent rate beyond 210. ![]() I will do 15+ dungeons per week, plus full clear normal and what we can in heroic, so I wouldn't say I'm not trying. With this in mind, was it also necessary to nerf the amount of loot per dungeon? ![]() The loot is only lootable at the end of the instance. It has no lock, but you need someone or you to get a key to run. Mythic + Is harder the higher the number. Item rewards from mythic plus dungeons Publish your Spider-Man. Mythic 0 Is normal mythic instance, it has a weekly lock. It seems the new direction of M+ was to be somewhere between normal and heroic loot, with the chance to choose 1 much higher ilvl piece from the vault. Addons 104,272 Downloads Last Updated: Game Version: 9.2.7 Download. I've been incredibly unlucky in both M+ and raids (we are 9/10 hc), plus my great vault hasn't been great either. Even if it was true that you managed to do 3 mythics without a single drop something I doubt it just means you hit a low in your avg loot period, you will get a high to counter it this is exactly what avg droprates means, the system increasing your odds to get loot after not seeing loot on x boss guarantees that.Īs for being able to increase the diff you can and once you do you can farm them unlimited times just like heroics.My personal view is that doing both an ilvl reduction AND reducing the amount dropping per dungeon was too far. Mythic Plus Carry 5-20 Loot Orbs will show the object currently contained inside, or a random object every 5seconds if there are multiple Once he's been dealt with, you can collect the Rocket Launcher and Mythic Heavy Assault Rifle As a Mythic monster, the Titan Warrior dropped far better items than a Grand Lord of the. Esp as conduits drop like candy it seams. If you do mean 3+ I have to question your honesty I’m thinking you more so mean nothing you wanted droped vs nothing droped at all. Completing Mythic Keystone dungeons at +11 difficulty now reward players with increased AP, with +12 and above increasing that amount by an additional 20 AP. Your point has more value with spefics behind it. So, if you clear a Mythic dungeon using a level 6 Keystone after the patch is released, you’ll see gear of at least item level 880 at the end of the run, and will get a piece of gear with an item level of at least 890 in your weekly chest. Yes you might get unlucky once or twice that is nothing new. Between 2 world tours of m0s I only seen one instance out of the 16 clears that one person did not get at least 1 item per run. After you kill a boss if you seen no loot the next time you kill THAT boss you get better odds.Īs for running multi m0s with 0 drops you would need to define exactly what multi means as I doubt your talking 3 or more. ![]() There is exactly that a system in place to help loot if you dont get.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |